Outreach
The Computer Science Community is reaching out to other communities!CS Charity Dodgeball Tournament
Get a few friends together to play dodgeball!
The CS Department's SOAR Committee and the CSC are hosting a dodgeball tournament to help collect donations for Rochester's Open Door Mission. It is being held Saturday December 13 from 12-3pm in the SLC. We're looking for teams of six to eight people to participate. Each team member should bring five canned goods or a new toy as their contribution to the charities.
Please contact Andy Brown at adb1413@rit.edu to sign up. However, we're not requiring you be signed up to come! We'll find somewhere to put you! (More than likely you'll fit in on a team who is down a player, but we'll even have a system to deal with uneven teams.)
Teams
I've listed the teams so far below. (I think the faculty team has fizzled out.) CSH hasn't given me their rosters yet, but they're expected to have a full team. The Free Agents team is just anyone that hasn't officially been place on a team yet. If all the teams are filled up they will probably just be distributed out to the remaining teams unless there's somehow enough to make another two teams.
CSC
|
Rage Cage
|
Ballbusters
|
True Story
|
CSH
|
[Free Agents]
|
Rules
We'll be following the rules in the Wikipedia entry on dodgeball. (Please don't change it on me...) One exception is that since we're using basketball courts, players will be able to go as far as the other team's foul line. Also we will most likely be splitting the balls up to start off with, rather than placing them all on the center line. Note that deflecting a ball with another ball without dropping it is legal, and players who have gotten out are not allowed to help their team members retrieve balls.
Since we have three hours and two courts we'll split the teams up into two pools to start off with. Each team will play the other teams in its pool as a sort of "regular season." Matches will be fifteen minutes. (The captains who are not playing will be responsible for keeping time with stopwatches.) The team that wins the most games in that time will be the winner. Ties will be ruled in favor of whoever has the most people still in when time is called. If it is still tied, the game becomes sudden death with the next team to get an opponent out being the winner. Five minutes between games will allow for these tiebreakers, as well as giving teams a chance to rest.
Alternatively, we could use two crossover games. Here matches are shortened to ten minutes because of the extra round required.
The teams with the best records will then get the byes in the actual tournament bracket. Using the crossover matches will help us judge between pools. Note that matches are now twenty minutes with ten minutes in between.
Finally, it might be nice to do some type of handicap system. The first reason would be to even out teams with more players. At the very least maybe give a team with one less player one or two free "rebirths" after one minute of being out per game. The second reason would be to try to even out the teams in the bracket, especially since the better teams will be getting byes. That will probably be by rebirths as well. For instance the winner of the 4/5 match would get a free rebirth against 1.